
Hexels 2: This is a Marmoset tool, so maybe you heard of it, but if you're an artist and haven't tried Hexels, you might love it. Qubicle makes up for being easier to use and having much better and cleaner mesh exports. While there's a similar Magica Voxel program out there. Qubicle Voxel Editor: If you like voxels and things, you might like Qubicle.
Marmoset hexels 2 map lighting plus#
Not only that, it supports sculpting, UV mapping (one of the best UV mapping toolsets I've had the privilege to use), cloth simulation, plus many many other functions and features I've yet to discover. Some people heard of it, some people haven't To me, it's superior to Substance Painter in almost every regard and is essentially the Photoshop of 3D texture painting.

Nvil: Nvil is another dedicated 3D modeler, it has a vast modeling toolset that dwarfs even Autodesk's top dogs.ģD Coat: this one is a hit or miss with people. It's been one of my favorite modelers since I first bought it, and has been hard pressed to be replaced by anything else except Nvil. Silo 2: This is a dedicated subdivision 3D modeler, it does nothing but 3D modeling. (for the record, I have Substance Designer/Painter, I'm just not a fan). Zeuxis: Another little indie steam gem I found for generating procedural textures. I generally use it in conjunction with 3D Coat for creating PBR materials. To be honest, I find it to be way more intuitive and easy to use than Substance2Material.
It takes an image and allows you to create various maps from it that you can use in PBR materials. MindTex 2: this is an amazing little program I discovered on Steam. and maybe you guys can do the same, and we can discover some indie gems in the process? like MODO, Maya, 3D studio, etc, but what about lesser known tools made by independent developers? I'm going to list some lesser known tools that I use and what they do. Every person has their favorite toolsets, primarily, things that people have already heard plenty of.
